For this week’s map I wanted to make a really large cave, something more like underground ruins of an ancient civilization, for a boss encounter of sorts. I thought it would be cool to have a very big monster come out of the water or from the big hole in the ground. I added lots of big rocks for more cover possibilities both for the party and any minions you might be controlling in your encounter.
For this one I wanted to make the entrance to a dungeon that is located in a forest area alongside a road. I thought that a possible hook could be that the players hear rumors about strange sightings near a ruined Dwarven fortress and they have to set off and investigate.
For this very first D&D battle map I painted a very cozy-looking fisherman’s shack in a forest area. The idea with this map was to have two entrances to the shack, one by the front and another by the back. The interesting part about the back entrance I figured, was that it would have a balcony. And to reach said balcony the players would have to climb the rocks that surround it.