As this is kind of a companion piece to the latest battle map, I decided to release this month’s free Patreon map a little bit early.
This is a fairly simple bandit camp, but it does have a few quirks that’ll make the encounter more interesting.
As this is kind of a companion piece to the latest battle map, I decided to release this month’s free Patreon map a little bit early.
This is a fairly simple bandit camp, but it does have a few quirks that’ll make the encounter more interesting.
The party has been tasked with defeating the bandit lord who has been a major problem the last few months. This won’t be an easy task however, for the bandit gang is holed up in a fort located in the woods and the group will have to be very careful with their approach or risk falling prey to the evil-doers.
The party of adventurers have tracked the evil wizard to a remote cave located deep in the mountains. To their horror, it seems our macabre friend has been experimenting with an acidic green sludge that now surrounds his hideout. Maybe as a defense mechanism or just the byproduct of the experiment going terribly wrong, the sludge has all but engulfed all of the environment.
After many trials and tribulations the group of heroes have finally reached their final destination: the place where piles and piles of gold await.
I have for you guys something that’s inspired by one particular video game inn that I’m sure it’s familiar to a lot of you in it’s layout: The Sleeping Giant Inn.
There are times that the Drow of the Underdark capture adventurers. This adventurers are sometimes the subjects of fierce interrogations, perpetual servitude or worse.
The mining operation has been a success thus far and the evil overlord is using all the magic ore to further their vile plans of world domination.
This battle map will keep your players on their toes; The elevated part in this forest is a prime location to oversee the rest of the terrain.
They say that every lord should have their own maze. A perfect way to distract would-be invaders. I don’t know if that’s true or not, but at the very least I’m pretty sure it will cause dysfunctional parties to argue and argue about which way to take next.
On this snowy path your players will have to be extra careful with their positioning, for an enemy force could easily overwhelm them.