The party of adventurers has now reached a city filled with canals. A beautiful sight to behold, indeed.
But not so practical once the chase starts and our heroes are forced to jump around boats and swim once they fall.
The party of adventurers has now reached a city filled with canals. A beautiful sight to behold, indeed.
But not so practical once the chase starts and our heroes are forced to jump around boats and swim once they fall.
Civilizations rise and fall and sometimes all we have as evidence of their existence are the remnants of the structures that once stood proud.
The adventuring party comes across an encampment in the frozen wilderness, but will the mighty warriors who rest there be friends or foes?
An always needed terrain, this further continuation of cave systems is sure to be handy once you start sending your players start exploring the depths of the Earth.
Far into No Man’s Land there’s a peculiar place. Boiling tar bubbles without end, and the remains of giant beasts, long forgotten by the implacable passage of time, give us a glimpse into the distant past.
A huge chamber now lies before the mighty adventurers. The coveted elemental sword now within their grasp.
The group has gained passage to the secret section of the Great Library. Entering through a well-guarded teleporter, the might heroes are now able to peruse tomes of forbidden lore and spells.
The party now has to make their way through the acid-filled mountain, just one of the many obstacles before they reach the fearsome black dragon.
Always a dangerous terrain, this dark swamps can provide a challenging encounter for the party of adventurers that dare cross it.
Lost in the snowy woods, cold and hungry, the party continues on their never-ending mission to stop all evil in the world.
Tired, they are on the border of collapse. But at the last moment they’re fortunate enough to find a strange contraption in the middle of nowhere.