I have something a little bit different for you this time: a cottage of a farmer an his small farm.
Mountain Pass
Somewhat keeping with the theme of pushing people over cliffs from last week this time I have made a map of a mountain pass. This time the stakes are higher though, since being pushed over the edge will not just cause a disadvantage for the party, but will actually put the characters in great peril.
High Ground: Forest
Today I have for you a map that’s all about height control. I thought that the party could either be on top of the cliff from the beginning and try to stay there as much as possible to have the upper hand in combat.
Ancient Altar
The map this week is an ancient altar hidden deep in the forest. I have a few ideas on how this map could be used:
River Crossing
This week I made another map where the focal point is a river crossing. This time however, is just a humble bridge on that will help the party across the river and along the path.
Road Altar
For this next map I wanted to make something more open and with flatter terrain, so I settled on a small altar (shrine?) that’s next to a road. Instead of playing with elevations I went ahead and added some ruined walls and pillars that can serve as cover for the battle.
Rocky Road
The map for this week is a rocky path that could be used when the party goes on to travel to a mountainous area or something similar.
Bridge Checkpoint
This week I have for you a bridge-focused map. I thought it would be interesting if the party had to cross the bridge to get to an important city of some kind, but the roads are all heavily guarded since a war between two of the most powerful kingdoms could be starting any day now.
Dryad’s Grove
Deep inside the forest of Eldweyn there’s a beautiful place, lush with trees and the singing of birds, where the water is clear as a crystal and a strangely alluring tree–old as the forest itself–entangles its roots on the greenest grass you’ve ever seen. ‘Tis a place where beautiful voices can be frequently heard and peace of mind reigns supreme. But beware, travelers, for if you’re not careful you just might forever be enthralled to the will of the forest guardians who protect the sacred tree.
Necromancer’s Lair
You hear from the local folk about strange disappearances happening around town, good people vanishing from their homes at the dead of night, never to be seen again. Whispers tell the tale of horrible agonizing sounds coming from deep within Fallen Owl Cave where ancient ruins, remnants of an era long past, have stood for centuries. It now befalls to you the task of seeking the connection, if any, between these events.