The dark swamp lay before them. The heroes who have triumphed over their enemies now face the murky waters and the foul creatures that inhabit its darkness.
Pharaoh’s Tomb
The adventurers have bested the guardians at the gates of the tomb. Now it’s time to really test their mettle and see if they’re worthy of the Pharaoh’s riches.
Jungle Ruins
Amidst the jungle, the brave heroes have encountered some ancient ruins that hold an artifact of unimaginable power.
Astral Inn
Some adventurers are fortunate enough to have long, fulfilling careers: monster-slaying, ass-kicking, kingdom-saving and everything in between. Eventually they go off not only to save their own world, but other planes as well.
Forest Portal
The adventurers have finally found it. Amidst thick forests they have found a portal to a plane beyond our own. To a realm of wild fairy magic and amazing creatures.
But the portal is an unstable creation, and arcane knowledge is needed to stabilize the ancient magics that have created it.
City Port
There always are dodgy things happening at city ports. Ask anyone about a any crime in a city and it will eventually lead you to the local port.
Sandworm Prison
There’s a plane of existence where the most dangerous criminals in all the multiverse are held. In this plane, there are many prisons of different types. Each more punishing than the one before.
Snowy Mountain Path
Far into their mountain trek, the adventurers have spotted an icy cave close to their position. Staying true to their nature, they decide to go investigate.
Forest Village
After the meeting took place and all the future heroes got together, the now adventurers have arrived to their first town.
Volcanic Escape
The time to run is now, the heroes have fled the castle and now find themselves in the heart of the volcano once more.
The path now more dangerous than ever, they will find to be extremely careful or they will end up being a rather crispy snack for the monsters still trying to stop the adventuring party.