The party is making their way through a mountainous land, hot in pursuit of one of the BBEG’s lieutenants. They come across an old barbican gate, flanked by two great mountains.
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The party is making their way through a mountainous land, hot in pursuit of one of the BBEG’s lieutenants. They come across an old barbican gate, flanked by two great mountains.
The place looks deserted, but the gate remains closed. They ponder for a moment the possibility of taking a turn to the right, going around the mountain. But pressed for time they quickly dismiss this absurd idea.
Being the skilled adventurers that they are, they devise a plan to get the gate open. The first choice is the Rogue, who promptly makes use of their thieves’ tools to start the lock-picking process.
There’s a chill in the air now. And the Paladin senses the presence of evil beings haunting the ancient structure.
Angry spirits of an accursed war from a forgotten era, still remembering their duty to protect this strategic location, attack the group without quarter.
Now it’s fight or flight, as the adventurers find themselves disfavored in their position.
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