The corruption has spread across the land. Now that evil has returned, no place is safe from its destructive reach.
Ancient Crypt Dungeon
The adventurers have descended into the dark crypts below the unholy cemetery. Inside they hope to find the undead lord, who has risen from his grave once more to terrorize the living.
City Gates
The party has had many adventures so far. They’ve traveled many small towns and made many friends and enemies along the way.
Snowy Skull Cave Entrance
A lair of evil is found in the freezing mountains to the North, where many minions of the overlord come out to wreak havoc day and night.
Cave Portal
The adventurers have found an old portal in a ruined temple deep in the woods. The wizard, using ancient knowledge acquired studying forgotten tomes, has activated the runes that will bring the portal to life once more.
Fairy Forest
Adventurers are bound to enter the fairy realms at one moment or another in their careers. Sometimes they might be invited, and sometimes they might enter without any authorization.
This sometimes gets them into trouble with the locals, for not all of them are happy to see them there.
Pirate Port
There’s tales of a legendary port located at high seas, a place of respite and trade for the sailor who is in a desperate need.
No one know its precise location, for it seems to have a will of its own. If your crew is at the brink of death, if you’re carrying a ship full of cursed gold, if the latest storm has left you shipwrecked, then you just might stumble upon its rotten, wooden beams.
Desert Dig Site
There was talk of an ancient civilization that has now been lost to both time and sand. For generations all traces of its existence have eluded scholars and explorers alike. Until now.
Acid Pools Chamber
Inside the castle of the nefarious evil there exists a chamber filled with acid traps. Here, the lord takes pleasure in giving his enemies a painful bath that just leaves the bones. It is after this that the victims are ready for reanimation.
Swamp Path Vol. 2
The dark swamp beckons the adventurers onward. Full of dangers and mysteries, the party bravely ventures into the murky waters.
Strange noises can be heard all around, almost as if they’re coming from everywhere all at once. A dark chant fills the head of our heroes. Perhaps an incantation to gain the favor of a foul creature, thinks the cleric.