An old abandoned mine has been uncovered following the terrible sandstorm from yesterday.
The local townsfolk have taken up task of setting up a perimeter. For these buried places often hide things of unspeakable horror and strange creatures have been seen coming out of the mine’s depths.
Now the heroes have reached the old graveyard that the mad governor has spoken of. This hallowed ground holds beneath its ground the most ancient of citizens of the dark town.
Traveling in the wilderness, the party must once again make cross a river to reach their destination. Thankfully for them, it seems the bridge is in no danger of collapsing this time.
As the adventurers make their way through the dungeon, they come across a dangerous chamber. Filled with fiery hatred, the ancient spirit locked in this room demands retribution of whoever dares disturb their eternal torment.
As they travel in this land submerged in Winter, the party comes at a crossroads on their path onwards to their next destination.
The stench of decay fills the room. Eight wooden tables arranged in a circle hold an inert body each, bloody blankets covering the horrific sight of death and putridness.
In the middle of the room, a strange object spins and swivels in its axis, filled with what seems to be pure, concentrated arcane magic.
Long ago, in an era long lost, several labyrinths stood across the land. They celebrated an old and powerful God, who in ages past commanded the devotion of entire nations. Now, the God is all but forgotten, and his places of worship have fallen prey to the decay of time. His church a fringe religion at the best of times, a despised cult at worst.
Traveling in the deep insides of the Known World the group of adventurers come across yet another obstacle in their path. A big fissure, deep enough to never let them see the light of day ever again should they fall.
The thief in the party has successfully led the rest of the adventurers towards the bank’s vault. The heist is going smoothly so far. But now comes the hard part.
The party has learned from the wise People of the Sands of a hidden entrance to an old catacomb full of treasure. The passageway: an obelisk in the middle of the unforgiving desert.