This is it, the players have finally reached the chamber where they’ll test their mettle against the Firelord.
A precarious environment awaits them in the inevitable battle though: The four square platforms have a constant stream of magical fire on each of their corners and in the middle of them a deadly column filled with spikes.
Today I want to tell you guys about a mobile app to which I have lent some of my battle map artwork. You can find it on the Google Play Store and it’s called Tabletop RPG Grid Maps.
Is it me or does the season of horror and dread has come rather earlier this year? And even if you’re not feeling it yet, that doesn’t mean that in other planes of existence the machinations of dark forces are at rest.
Take for instance this horrible place of evil and decay where a handful of necromancers are conducting wicked experiments and rituals to create the perfect zombie: extremely powerful, obedient and with a liking for adventurer flesh.
On their way to their very, very important quest, the group of adventurers decide to go the way of the road less traveled. Now lost in the woods because no one has the minimum sense of direction, the party is threatened by all sorts of wild beasts.
In a remote village, far away from the Light, young ‘uns have been vanishing well into the night.
The people of the village lived in fear, afraid of a wild beast that liked to eat their tender offspring. Enter a party of valiant adventurers, who for the right price, agreed to track down the beast and put it to rest.
Never could they have imagined that in reality, the kidnappings were for something more wicked and done by something more monstrous.
It is time for the party of heroes to continue their journey underground with the free map I give to patrons every month!
Young wizards from far and wide like to come to the Stoneflame Library not only for its vast selection of books on subjects of all kinds. They also like the relaxed atmosphere the library provides, with many magic users consorting with each other on how to create new magic spells.
While traveling in the woods, the party stumbles upon a very old, very large tree trunk. The trunk, carved and imposing, serves as a bridge between the elevated surfaces of the terrain.
Along the path in the snowy landscape there’s an old watchtower that saw plenty of use in wars of yore. Now abandoned by the royal army, the tower is mostly inhabited by bandits and other wrong-doers who happen to be strong enough take a hold of it.
After a nasty trip to the city sewers where the group tried to investigate the source of the vile greenish ichor, the fierce adventurers finally end up outside, near the edge of the city.