Mega Raft

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After months of being stranded on a desert island, the adventurers have decided to leave. They have decided to let their fates be guided by the gods of the sea, and built themselves a raft.

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Darkness Dungeon

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The adventurers have entered a realm of pure darkness. The primal energy of the void seeks to consume all that is living. Gone mad after millennia of being locked away by the Gods of Creation, the Void now has found a way to made itself manifest in our planes.

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Old Prison

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The adventurers have gotten themselves captured, all part of the plan for their next quest.

There are some old records they need that are located in the archives of the prison, but getting to them won’t be easy. They’ll have to somehow break out out of their cells, save one of their fellow party members who has been locked in solitary and probably help another innocent prisoner escape.

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Desert Wilderness

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Stranded on a forgotten island, the adventurers follow the river to try to find any signs of life.

They eventually reach a cave where they find the outpost of a powerful clan of warriors that’s trying to take control of the island.

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