The days are getting dark, and it’s even darker inside the prison. The cold walls torment those sentenced to a lifetime of captivity. Screams can be heard at night, no doubt the product of the inquisitors “interrogating” a prisoner.
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The days are getting dark, and it’s even darker inside the prison. The cold walls torment those sentenced to a lifetime of captivity. Screams can be heard at night, no doubt the product of the inquisitors “interrogating” a prisoner.
This old castle, now repurposed as a prison, is home to some of the worse criminals the North has ever seen. But when the party of adventurers has need of the particular talents of one of them, a plan must be made to break them out of this cold, dreadful place.
Can the adventurers come up with a plan to break the ultimate thief out of solitary? Or will they be too late and the prisoner be no more?
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