You hear from the local folk about strange disappearances happening around town, good people vanishing from their homes at the dead of night, never to be seen again. Whispers tell the tale of horrible agonizing sounds coming from deep within Fallen Owl Cave where ancient ruins, remnants of an era long past, have stood for centuries. It now befalls to you the task of seeking the connection, if any, between these events.
For this week’s map I wanted to make a really large cave, something more like underground ruins of an ancient civilization, for a boss encounter of sorts. I thought it would be cool to have a very big monster come out of the water or from the big hole in the ground. I added lots of big rocks for more cover possibilities both for the party and any minions you might be controlling in your encounter.
For this one I wanted to make the entrance to a dungeon that is located in a forest area alongside a road. I thought that a possible hook could be that the players hear rumors about strange sightings near a ruined Dwarven fortress and they have to set off and investigate.
For this very first D&D battle map I painted a very cozy-looking fisherman’s shack in a forest area. The idea with this map was to have two entrances to the shack, one by the front and another by the back. The interesting part about the back entrance I figured, was that it would have a balcony. And to reach said balcony the players would have to climb the rocks that surround it.
Welcome to the home of my little project I like to call The Dice Grimorium.
My name is George and I have been Dungeon Mastering for my group of friends for a few years now. During that time I have created lots of battle maps for my campaigns, all of them done in a piece of paper with pencil or pen.